Why do people hate portal 2




















The atmosphere IS unique, but in a sort of "fake" way. The whole game feels like an isolated space devoid of atmosphere itself, which I guess is cool, but doesn't redeem a lot of the other shortcomings in comparison to Portal 2 for me. But this is all MY opinion on the matter. So how come everyone seems to covet Portal 1 as the undebatable king of the two games? I just don't see the argument for it. Could somebody please enlighten me?

Last edited by Xenos ; 6 Aug, am. The author of this topic has marked a post as the answer to their question. Click here to jump to that post. Originally posted by Stout :. Showing 1 - 15 of 24 comments. Who is "everyone", reviews for Portal 2 are much better than Portal 1. Maybe majority of the ones you have seen. I honestly can't see what you are saying, so this post seems pointless to start with. Any links to these sources of yours that claim the first game was better?

I like both games, everyone have different opinion about it. How am I looking for an argument, I asked for sources about this idea you seem to think is widespread, hence claiming "everyone" has this idea, when an overwhelming amount of evidence suggest the opposite is a reasonable question. If that upsets you then grow up.

Anyway, the way I see it, it is the personal preference of people, and what you have linked shows that people don't prefer one over the other, but rather they say what aspects they like and what they don't like, NOT that they prefer one over the other, so if anyone is trying to stir up trouble it is you, by misinterpreting their words.

Store Page. Portal 2 Store Page. Global Achievements. Global Leaderboards. So i picked up both Portal and Portal 2 in the sale, I have to say that they have become 2 of my favorite games of all time.

The story, the mechanics, the characters These are mainly from people on sites like Gamespot i guess that explains alot right there. But they claim that all of Valves games are boring and that anyne who likes themare brainwashed. The first Valve game i played was HL1 and that was only about a year ago. SInce then i have played HL2 not the episodes and both portals, in all cases they have been wonderful experiences, despite me playing them years after they originally came out.

Heck i went into Portal 2 biased against it because Nerdcubed usually says it is not as good as the first one So why do you think people hate Portal 2, or as an extension, valve games? Dude get new friends. It's totally justifiable doing such because they don't have the same taste in games as you! User Info: crosby. Some of the games my friends like are cod 4,mw2,halo 3,mass effect 2 and gears of war 1 and 2,crysis 2,borderlands,arkham asylum and Splinter Cell Conviction.

I'm surprised that this game got such a high rating User Info: mega You really, seriously need new friends. Like now. Portal 1 was incredible, it introduced a new style of gameplay and it was interesting and original.

It was short, sure, but fun. Portal 2 takes the concepts that Portal 1 brought in and makes an amazing game out of it. There were some things that bugged me, but they were trivial things the loading screens, for example.

Towards the end they popped up in unpredictable areas, breaking the immersion for me GT: Unchill. User Info: FerdMertz. Let's not be hypocrites here Part of glados's craziness came from cave. Didn't you catch the part of get it the brain mapping to work on me, if it does not do it on her and put her, hell you can put her in my machine.

And her and the turret that are different echo the Lemmon comments. Agreed, Portal 2 was a more linear game than Portal. But I still had an absolute blast playing both the single player and co-op.

In fact, if asked what I liked best about Portal 2, I'd have to say that it was the narrative. Seeing the world of Aperture Science fleshed out in Portal 2 put a smile on my face, and climbing my way up through s to modern-day Aperture was tons of fun.

I was impressed at the sheer vastness of the environments in the latter half of the game contrasted with Portal's much more claustrophobic feel.

Sure, the puzzles weren't as challenging, but I thought all those new "toys" more than made up for it. And yes, the voice acting stylings of Stephen Merchant aren't for everybody. But I happened to enjoy Wheatley's "schtick". Aristotle versus I think you're expectations were too high.

Just enjoy it for what it is, a puzzle game with funny writing. I'm SO glad there are others out that who see Portal 2 the same way as me. I was decidedly "meh" about it even after a few hours, chuckled a few times throughout but had the same nagging feeling that this was just as linear as the CoD franchise. It seems like game devs spend so much time designing a game set-piece, they insist you do it exactly that way just so the fruits of their labour are seen.

Great article IMO. I, too, don't understand the "couldn't play in the dark" thing, or the implication that the game is worse off because the solutions are easier.

Here is what I felt happened with Portal 2. A LOT of the kinds challenges form the first game especially towards the end are no where to be found in 2. This is obviously because you cant do fast, accurate portal making on a console. This makes all the puzzles basically thinking puzzles, not really needing that dexterity of portal 1, and IMHO, taking a whole dimension away from the gameplay. I love the presentation, and the story told through the level design, but consolification definitely bit this on the thigh.

Get in line. Bring the future. Death of copyright and Singularity coming soon. My only complaint with Portal 2 was the mid-section where you're working your way through the experiments in the ruined area.

It was far too long and devoid of any real context or meaning in the larger scheme of things. Seemed like something that could've easily been edited out, though I did enjoy some of the recordings. Everything else lived up to my high expectations; the ending was even more epic and memorable than Portal 1's.

I absolutely loved portal 2. The game was simply gorgeous and the detail in the artwork and environment was absolutely stunning. The sheer scale of Aperture Science is shocking if you take the time to look around. I started playing through the game a second time this weekend and noticed a lot of details that I missed the first time. Some of the signs on the walls when you fall all the way down to the bottom are brilliant "Do not touch, look at, or engage in conversation with any substances beyond this point" and details like this can be found throughout the portal world if you take the time to look around.

I agree that the game could have been a little less rigid but designing levels that are both challenging to solve "correctly" and have multiple solutions must be incredibly difficult. I prefer linear games and hate open exploration games like Fallout or GTA I get lost , so opinion may differ from the norm. Portal has an incredible level of detail and continuity that would have been impossible in a more freely explorable world.

To my eyes, Portal 2 is a stunning work of art and probably my favorite game of all time. Also I think your view of the original portal is just being a bit nostalgic. You can never have the same experience of newness and discovery with a sequel.

As a Wii owner, I hate you all. This is one game which definitely puts me one step closer to owning an XBox Sony's dead to me and reading this commentary of the second feels just about right for its sequel: I'll like it but the first is always going to be better. I had the exact same feeling over the Metroid Prime titles and I still don't regret a single one of them for their "ease" or "common space with more stuff". Hell, they even hold replay value despite knowing how to solve the puzzles wait, doesn't every game feature this?

Thanks, Ben. I'm not sure you're correct in assuming that puzzles in Portal 1 were meant to have multiple solutions, and honestly this is the first I've heard that there were some.

You may be regretting the absence of something that was not designed into the first game. Certainly, the two times I played it, I don't think I ever did something that wasn't intended by the designers. I agree with Jeff Cannata, who on Weekend Confirmed said that "the magic of Portal is that what feels like creativity is actually discovery. Portal 2 can be more restrictive about exactly where you place Portals, but since I never found alternate solutions, I don't find that to be a problem.

It really sounds like what Peter wanted is really just an expanded to the version of Portal 1 he played which may not have been the game that was intended.

I'm only two-thirds of the way through Portal 2, but I appreciate how it's a subtly different game that still retains much of what I loved about the previous one. The variety of environments is wonderful I actually prefer them to the sterility of the first half of Portal 1 , and I found the ascent through the history of Aperture to be simultaneously fascinating and hilarious big props to a characteristically great performance from J.

Also: Yes, the portal gun is a gun. Just because you want to restrict the word "gun" to things that kill, that doesn't change the fact that it's a gun I didn't find the turrets melancholy, just coy.

Puzzle games are almost always solitary, lonely experiences. I didn't find Portal to be any more desolate than almost any other example of the genre, or than many, many adventure games.

Humor's subjective - I thought Wheatley's character, and Stephen Merchant's delivery, was hilarious.

The two Wheatley jokes you mention are similar, but the rails one is distinct because it's Valve making fun of how on-rails the game actually is.

Which is not a bad thing - a well-designed roller coaster is just as fun as bumper cars, in ways that bumper cars simply can't do. Last edited by Evan E on Mon May 02, pm.



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