The General's moves are simple and consist of a simple debuff that can be easily dispelled as well as an area of affect knockdown. Be careful, though, as he does tend to hit pretty hard. Aion Wiki Explore. Aetherforging Aetherforging designs Aetherforging materials. Morphing designs Morphing materials.
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Nochsana Training Camp. Edit source History Talk 0. Cancel Save. Universal Conquest Wiki. If you are used to WoW where just signing on guarantees you loot, then maybe this game is not for you. Even if you spend the normal time making your way to the final boss, you are not guaranteed loot.
There will be more than one occasion where you get a few coins and are sent on your way with your tail, or should I say wings, between your legs.
There are three quests to be completed within the instance, and finishing them can help offset the lack of overall loot you will gain while inside. The Siege of Nochsana — For this quest all you need to do is target the main door of the fortress and right click the siege weapon in your inventory. After it is destroyed you will receive the the follow up, which is a quest to kill the General, the last boss you will encounter.
Nochsana Weapon Cache s — This is a simple collection quest. The items you need spawn near the end of the instance all inside the fort with few scattered out front.
Guardians of the General - These are four mini-bosses that one encounters on the way to the general. Group makeup for this instance is not really an issue. You of course need a tank and a healer, though two chanters should suffice if you are unable to find a cleric.
Crowd control is not necessary but is a nice luxury for the pulls with more than one mob. High damage per second classes like sorcerer and assassin are also nice and can cut down on the time spent in the instance if you are seeking a full clear.
The instance can be basically broken up into three parts. The first is the starting area once you enter the Training Grounds. Here you have your basic trash mobs dotted with one of the bosses you need for the guardian quest. Be careful, there are some pretty annoying patrols that can easy wipe an unaware group. There is a mix between elite and non elite mobs and the experience you get from each varies as well.
This part of the instance goes relatively quickly and is the least troublesome. The second is the area right outside of the main fortress where you can complete The Siege of Nochsana as well as killing two of the guardian bosses.
After you break the gate, be wary of the mass of mobs that come out after you.
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