How long is time gentlemen please




















Trivia Emma Pierson , who replaced Julia Sawalha as barmaid, also appeared an an episode of Absolutely Fabulous, playing an actress portraying Julia's character Saffron in her autobiographical play in the episode "Small Opening".

Quotes Guv : It's a pint for the fella, glass of white wine, fruit based drink for the ladies. Connections Referenced in Blankety Blank: Episode User reviews 15 Review. Top review. Brilliant actress Julia Sawalha. I have to say the best thing about Time Gentlemen Please is Julia Sawalha as Aussie barmaid Janet Wilson and the reason why is that i was a big fan of Julia as an actress ever since she played Lynda Day in Press Gang and enjoyed all her other roles throughout her career so far but i have never ever seen such a performance played so fantastic and funny on any actress in all my life.

Julia Sawalha should have won an Oscar for playing Janet and i like the way she brought the famous Aussie humour that Australians have and i'm so glad that they gave Julia as her character Janet the opportunity to swear and be as foul mouthed as she liked and that was rare for television. I would like to request sky one in England to ask Julia,Al and the rest of the cast to make at least another series because at least it was better than Friends and Julia Sawalha was a better actress than the usual Hollywood star.

A truly great performance from a truly fantastic actress. Details Edit. Release date September 11, United Kingdom. United Kingdom. Paramount Comedy. Avalon Television. Technical specs Edit.

Runtime 26 minutes. Related news. Dec 19 Den of Geek. Time Gentlemen Please! May 22 HeyUGuys. Contribute to this page Suggest an edit or add missing content. Top Gap. What is the English language plot outline for Time Gentlemen Please ?

See more gaps Learn more about contributing. Edit page. Hollywood Icons, Then and Now. See the gallery. The Rise of Will Smith. Watch the video. Recently viewed Please enable browser cookies to use this feature. Use your map to return to the basement. Put your snotty tissue in your jar. Put the jar in the time machine, move the lever to the right, and push the button to make a dino virus. Use your map again. Use the time rip here, then talk to the clown. Give him your condoms and he will give you a balloon.

Leave the time rip by heading left, then use your pin on the balloon to scare the worker. Pick up the toffee he spits out. Use your map. Put your skeleton arm in the time machine, make sure the lever is over to the left, then press the button. Look at the arm to see a code. Talk to Rose, then use your arm on the door of the mech, and enter the code 4, 4, 2, 4, 7, 9, 10, 9, 7, 4. After the door opens, talk to Rose about the resistance.

Head into the mech. Take the bottle of alcohol from the left and look at it - you need a corkscrew. Talk to Frank. Salute him and give him the password. Ask for his saw, then take it before using the map again. Put the saw in the time machine, move the lever to the left, and press the button.

Pick up the saw again and use your map. Put your toffee on the lowest branch of the middle tree. Chase the parrot until it gets stuck, then use your saw on the branch to get the parrot. Head right into the cave to find a cave disco and use your saw on the pig's tail to remove it. Put the pig's tail in the time machine, move the lever to the right, and press the button. Pick up the hardened tail and use it to open your bottle of alcohol.

Pour the alcohol on the coals under the pig. Use your magnet on the caveman on the left to get his glasses. Use these on the coals and when the light shines through it will start a fire. Light your dynamite on the fire then use your map. Put the dynamite in the chest beneath the digital clock, then take the dynamite from the chest.

Go right and talk to the guard. Talk about Hitler and ask to go inside, then threaten him and you can pass. Look at the keypad and read the plaque, then use your map. Talk to the guard and tell him there is something exciting in the fridge.

Now talk to the Eckles on the right, then put the hipflask in his pants. Talk to the Eckles on the left about changing the security code. Use your map again to return to the future. Use the glasses on the laser beams, then get Dan to flip the switch on the right. Pick up some dino flesh, then use the teleporter on the right.

Put the arm in the time machine, move the lever to the right and press the button. Pick up the skeleton arm and use your map. Use the skeleton arm with the bloody toilet to get some of Hitler's DNA on it, then use the map again. Head into the mech again.

Get Dan to use the microphone, and make him say "We have meat here in the building". Head outside and use the parrot to record the message. Use your saw to cut down the tree, then use your umbrella to pry open the door of the space pod. Talk to the man here, then use your map again. Use the computer on the right and select option 1. Talk to Dan, then use him on the computer.

Use the computer again to continue the game. Hit escape to get out of the game, then use your map. Put your dynamite in the crack at the base of the tower, then when the updraft appears, use your umbrella on it. Throw some more dynamite into the crack, then take the umbrella and you will also get a crystal.

Use this crystal on the space pod to bridge the gap. Now talk to Dan about the crystal and give it to him so he figures out the binary code. Use the time rip on the left. Play the game using the joystick, but you can't win. Give the binary code to Dan and he will put it into the game. Now play the game again and use the crystal on the switch to turn off the force field. Exit the game and use the teleporter on the right. Put the blueprint in the time machine, move the lever to the left and press the button.

Take the blank blueprint. Put your cork in PAL to plug the hole. Put your dino flesh in the time machine, move the lever to the right and press the button. Use your flask to get the oil, then put it in PAL. Give your blank blueprint to PAL and ask him for a room full of kittens.

Give the blank blueprint to PAL and ask him for a small exhaust port. Use the magnet on the little hand to change the time to 10 o'clock. Use the skateboard in your inventory to put it on the ground, then push it over towards Dan.

Pick up the gargoyle and put it on the skateboard, then push it back towards Ben. Walk over towards Dan and Hitler will fire his laser beams at you.

Use your glasses on the beams to deflect them at the dino robot. Use your magnet to get the robot's jaws, then sharpen them in your inventory using the rasp. Use the sharpened jaws on the gargoyle to cut off its wings. Push the skateboard back towards Dan. Use the jacket from your inventory on the gargoyle, then push it back to Ben. Use your parrot on the gargoyle and you will hide it under the jacket. Push it back to Dan. Use the dynamite on the gargoyle then push it one last time. These walkthroughs may not be published or reproduced in any format without the author's prior written consent.

All game titles, art and character references remain the copyright of their respective holders. The Walkthrough King. Back to Game List. This time, the two protagonists travel through time to try to correct the mayhem they caused in the first game. The next game to star the same characters is Lair of the Clockwork God. Present Warehouse Head right down the alley and use the panel on the left, then have Dan use the panel on the right - you will head inside.

Professor's House Check out the coat on the left, then take the hip flask from the pocket. Basement Go down the stairs and take the skateboard and the wrench. Tower of London Use your tape on the fridge magnet, then take it from the fridge. Basement Walk over to the workbench. Time Rips Basement Pick up the skate that is lying next to Ben, then use the small time rip on the left. Space Ship Use your skate on the water dripping on to the floor, then go back.

Basement Put the wet skate in the time machine and slide the lever to the right, then press the red button. Space Ship Use your magnet on the left doorway to get a nail. Basement Use your hip flask on the robot to get some oil from the ground. Ruins Walk right and talk to the guard, then give him your mouse trap.

Prehistoric Era Take the feather from next to the tree, then go right and take a snotty tissue from the ground, and a stick of dynamite from the box.



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